Your opponent cannot use a disarm action to disarm you of a hook hand. As for detaching a grappling hook, there are also many options. Damage 1d3 (small), 1d4 (medium) Critical x2 Type slashing Category light Proficiency simple Weapon Group close Special disarm Pirates who lose a hand in the course of their adventures sometimes attach hooks to their wrists. Interestingly, the DC scaling matches 5e's bounded accuracy pretty well, unlike much of the rest of the system. It can be reduced by using shorter or lighter rope. 5e doesn't have a use rope check, but you can replace that with a dexterity check. If you move far enough away to be out of the weapon’s reach, the grapple ends.Ī grappling hook’s weight includes the weight of 50 feet of hemp rope. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. You can attempt a combat maneuver check to grapple your opponent as a free action. On a successful critical hit with a weapon of this type, you can grapple the target of the attack. If you are proficient in the grappling hook, it is a grappling weapon. In addition, the Hookshot can also be used as a replacement for the Boomerang by allowing Link to grab far away objects (like hard to reach Rupees or out of reach switches) and attack enemies. Tying off the rope of a grappling hook is a move action.Ī grappling hook can also be used as a ranged weapon. The Hookshot is used most commonly to grapple onto far away objects so that Link can reach previously inaccessible areas. The rope attached to a grappling hook can be cut, but pirates often target the rigging and masts to make it difficult to remove the hooks. It takes 1 minute to pry a grappling hook free. Brought to you by: amaitland, distant-scholar, karianna, kenosti, and 3 others. Grappling hooks bite deeply into the wood of the railing. Thread: Pcgen-github PCGen/pcgen 2b60a3: NEWSOURCE-253 5e SRD5.0 RPG character generator for RPG d20 systems. Type P Special grappleĬategory Ranged Proficiency Exotic DescriptionA grappling hook is usually thought of as a climbing instrument, but is also used to grapple enemy ships and draw them close before a boarding action. 6 Statistics Cost 6 gp Weight 14 lbs.ĭamage 1d4 (small), 1d6 (medium) Critical x2 Range 10 ft. 19, Skull and Shackles Player's Guide pg. A Rope of Climbing could help, or you could use Mage Hand to manually dislodge the hook, for example.Grappling hook Source Pirates of the Inner Sea pg. Interestingly, the DC scaling matches 5e's bounded accuracy pretty well, unlike much of the rest of the system.Īs for detaching a grappling hook, there are also many options. This check is made secretly, so that you don’t know whether the rope will hold your weight.ĥe doesn't have a use rope check, but you can replace that with a dexterity check. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. What are your thoughts on my rough outline of a Zelda Campaign How can it be improved I want lore friendliness. Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. r/ZeldaTabletop u/kcon1528 6 Comments 5E Iron Boots. Securing a grappling hook requires a Use Rope check (DC 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum DC of 20 at 50 feet). There are many different ways to rule this (ranged attack roll? Dexterity check?) but I personally like simply using the 3.5 rules for this (d20SRD): There are no official rules on grappling hooks.Īs you say, neither the PHB nor the DMG say anything about the use of grappling hooks, so it's fully up to the DM.
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