She wields two electrified eskrima sticks/tonfas and also carries a set of smoke grenades in the rebooted universe. Orchid fights in a military CQC style from when she was trained as a secret agent, though she mainly focuses her attacks on kicks. Her emotional instability is held together by her brother Jago who, although suffering from his own afflictions, does his best to support her. She occasionally has outbursts of sudden rage, which characterized in the form of her Firecats when she was a child. This is because of Ultratech’s involvement in the death of her father Jacob, who she was very close to. Beneath her sassy exterior she secretly suffers from intense paranoia, believing that Ultratech is anywhere and everywhere and that it is her duty to personally destroy them. Orchid, on the surface, has a flirty, feisty, and playful demeanor, toying with her enemies before beating them down relentlessly. Orchid's retro costume mirrors her original 1994 appearance, but with minor elements from KI2 such as boots and a pair of circular earrings which is much bigger than she has in the previous game.Ī devoted soldier driven to obsession, Orchid will never abandon a mission while she lives. Orchid once more uses electronic eskrima sticks in battle. She wears a single shin-guard on her right knee along with another strap of cloth, and ankle high, high-heeled combat boots. Orchid has a pair of electronic goggles atop her head, a green armored bustier over a white top, green shorts with a belt around them, black cut-off gloves while on her left upper arm she has a green strap of cloth wrapped around her bicep, bandages wrapped around her wrists and a mini-computer on her right wrist. In Killer Instinct (2013), she receives a complete design overhaul but in comparison to many other characters, she retains a similar design to her original appearance. She also has a pair of circular earrings. In Killer Instinct 2/Gold, Orchid had a slight redesign, with her leotard now possessing holes on the sides of her chest and cutting off at the 'v' between her legs, her boots extending all the way up to her thighs, and her eskrima sticks replaced with electrified tonfas. Orchid had a green and yellow headband wrapped around her head and possessed two plasma eskrima sticks she used in battle. The ends of the leotard around her thighs had yellow lining, and she wore green gloves and ankle-length, high-heeled boots, the boots also had yellow cut-offs and extra weapons strapped to them. In the original Killer Instinct, Orchid was a young, dark-haired woman wearing a green leotard with the word "HOT" written on the side in yellow letters. Orchid maintains a fairly consistent look throughout the series, with some slight changes between games. However, Orchid's role in the tournament and ultimate victory over the warlord Eyedol yielded some very unexpected results, leaving not only her but most of Ultratech trapped two millennia in the past with rather more urgent concerns on their hands. Had she been caught and detained in her infiltration of Ultratech, the authorities would eventually have exposed her as a valued asset of an international spy organization. The lethal secret agent remains as enigmatic as always. Once her superiors are persuaded of the necessity, she goes ahead and enters the tournament. Realizing that clear evidence of Ultratech's crimes and dark ambition is proving impossible to come by, she eventually decides that the only way into the company is also the most dangerous: straight through the open front door. Her past remains hidden, including some things of which even she is unaware she won't find out for some time yet that Jago is actually her brother. For many years, Black Orchid has been amongst the code named elite of a professional spy organization working for the greater good of society.
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